No gamepad
Space Invaders — manual

History

Tomohiro Nishikado designed Space Invaders for Taito in 1978; Midway licensed it for North America. Its descending formation, destructible shelters and four-note marching rhythm established a durable template for the fixed shooter. The game became an international arcade phenomenon, and the 1980 Atari VCS conversion was an important early example of a home console selling on the strength of a licensed arcade game.

Controls

1 / 2Start a one- or two-player game; credits are supplied automatically
CService coin input (normally unnecessary)
Left / RightMove the missile base
SpaceFire
Horizontal Switch Joy-ConStick moves; right-hand button starts or fires. With two connected, either controls the active player.
TTilt input

Objective

Destroy the descending invaders before they reach the missile base. The mystery saucer crossing the top of the screen awards a variable score.

Each load or reset starts with 99 credits. One-player start spends one credit; two-player start spends two. Start does not insert coins. Press C to insert a coin.

Hardware

This port executes a literal address-specialized translation of the original four 8080 ROMs. It retains the original 59.541985 Hz raw timing, dual scanline interrupts, shift-register hardware, memory-mapped framebuffer, input ports, gel color regions, and sound-latch timing.

The original boot sequence runs visibly at maximum speed, then normal timing resumes.